![]() ![]() “We’re working on things like track temperature and how it affects things like grip and tyre pressure, and tyre wear. Each compound has its own grip and wear characteristics, which Esaki said will lead to “exciting new gameplay decisions during a race.”Įnvironmental factors will also need to be taken into account in Forza Motorsport, and have the potential to make each lap feel different, according to Esaki. There has always been tire wear in previous games, but tire compounds such as hard, medium and soft will deepen the gameplay and racing strategy. Multiple tire compounds have also been confirmed for Forza Motorsport, a first for the series. As simple as that may be, the curbing is night and day to where it’s been in the past.” They can be approached with confidence, and I think the playtest confirmed this. Our curbs in the past have often been viewed as somewhat coarse or unsettling, and I think that’s been dramatically changed. When Esaki was asked how else the physics will improve the driving experience overall, Esaki said: “Another example of how the physics work that has resulted in subtle but noticeable changes in the road surface are curbs. Esaki said that this results in the car’s handling better, and you can “feel” the track surface a lot more.īut that’s not all. That’s a 48x fidelity jump for a single tire collision. ![]() In Forza Motorsport, there are now eight points of contact with the track surface, and the engine will refresh at 360 cycles per second (360Hz). According to Esaki, the tire collision model from the first game to Forza Motorsport 7 had a single point of contact with the track surface and refreshed at 60 cycles per second (60Hz). The tires in Forza Motorsport, and the way they interact with the road, has been dramatically increased too. To have a chance of being involved, you'll need to sign up for Forza Panel, which is a community feedback service where fans can have their say on the series going forward. ![]() In terms of playtests, the recent closed multiplayer test was said to be a huge success, and Easki revealed that the next wave of tests will begin this summer. It really is an all-new Forza Motorsport experience."Įsaki was reluctant to talk about most aspects of the game for now, but did go into detail about how tyres now have eight points of contact with the road surface rather than the single point of contact seen in Forza Motorsport 7 (also running at a vastly higher rate of cycles per-second), as well as the "night-and-day" differences in kerbing. "The name of the game is Forza Motorsport. So it's basically a huge generational leap coming to the game." "To put the physics work into perspective for everyone here, the changes we made from Forza Motorsport 7 until now, is more than the changes that we made from Forza Motorsport 4 through 7. Speaking about this, Easki described the scale of the changes from Forza Motorsport 7 until now, as more than the changes made from the entirety of Forza Motorsport 4 to Forza Motorsport 7, hence the "huge generational leap." Forza Motorsport creative director Chris Esaki recently dropped some new details on the upcoming game in the Forza Monthly May 2021 stream, including that in terms of physics, the racer will serve as a "huge generational leap."
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